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Mapcycle optimization
#1
Placeholder thread for mapcycle adjusting.

Basically, maximize fun over a short time Tongue
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#2
Here is the current mapcycle, feel free to mess with it. It is getting stale at this point.

blackmesaepf
toonrun1
toonrun3
richard_boderman
abandoned
osprey
zero
vger
vger2alpha
yabma
shattered
murks
sc_doc
sc_royals1
sc_royals4
wired
sc_robination
sc_persia
crystal
crystal2
crisis2
incoming
svencoop1
svencoop2
rampage
sectore_1
sectore_2
sectore_3
intruder
escape_series
escape_series_3e
infested
infested2
ragemap2012
ragemap2012_2
mommamesa
sc_psyko
afrikakorps1
afrikakorps2
afrikakorps3
afrikakorps_bonus
kyper_kuutio
kyper_kuutio3
last
last4
sc_mazing
auspices
hostage
hostage2a
hostage2b
hplanet
grunts
grunts2
extension
extended
sc_activist
sc_activist3
sc_another
polar_rescue
sc_tetris1
sc_tetris6
kikiippatsun
beachxp
powernode1
powernode3
war
war3
sence_1742_v3
aircontact
labflee
zomlab
sc_caget
mans_answer_v1
farmhouse
sc_campfire
sc_evermore
sc_tropical_final
sc_tropical3_final
actual
nm_uspninjas
osd_p01
osd_p02
osd_p03
osd_p04
osd_p05
osd_p06
osd_p07
osd_p08
osd_p09
osd_p10
projectg1
projectg2
projectg3
projectg4
projectg5
projectg6
projectg7
projectg8
projectgscrt1a
projectgscrt1b
sc_er
sc_er2
sc_fortress
betrayed_demo
etc
sc_etc2_9
sc_frostfire_beta1
sc_inbound
sc_mako
sc_opd
septic_morass_demo
sewer_systematic_f1
sewer_systematic_f3
megamonstermassacre
shanghai
commap1
commap7
ultra_monster
wolf3dlvl1
assaultmesa2
assaultmesa2-2
sc_complex
classic
clockwork
desolation
sc_gosu
icestormx
bunker
sc_tombofdeath_v12-1
sc_tombofdeath_v12-6
deltareturn
durga
nm_gruntwars_a
nm_gruntwars_d
nm_attackdefend
exhale1platinum
exhale6
cassault1
hellmouth
hellmouth2
gmantowers
blackops
jailbreak
jailbreak2
leprechaun1
leprechaun3-2
sc_egypt
survivor1
survivor2extended
survivor3
survivor4ext
opr1a1
opr1a8
nightmare-c1
nightmare-c2
blackfacility
blackfacility2
nm_moria
phobia
sc_subwaytrain
sc_swars_installation
sc_swars_installation2
sc_warcoast
sc_waterworks
co1a
end
rickshaw
svencooprpg
svencooprpg2
svencooprpg3
case1
case9
tower1
tower5
sc_s28
infiltrate
undeath
why1
craxnhax
craxnhax2
sc_heist
sc_spaceviking1
sc_spaceviking2
wrongworld
wrongworld2
rhapsody_b1_1
rhapsody3_beta1
it_has_leaks
source_of_life_1
source_of_life_4
sc_cyberspy
bh1_l1
bh1_l2
loz1_forest
loz2_tree
mystic_radar_v1
the_room_demo
arcad_v1
arcad2_v1
arcad_2v1
never
bw
ioshockiron
jurassicpark
ub_iseki1
ub_iseki2
ub_nagoya_v2
ub_megaman
ub_megaman3
sc_propanic_part1
sc_marioland
nm_darkisland
nm_helmsdeep
re1
re_aftermath
reco
reo1
psychic_agog_beta
ruoste_demo
sandstone
sc_conspiracy
dreamstairs_v3
gearsofwar2
sc_castle
-They_Hunger_Ep1
they29
osp1
osp4
tox_silo
tox_slug1
tox_xen1-1
tox_xen1-2
tox_xen3-1
tox_xen3-2
tox_xen3-3
tox_xen5
gitfest1a
gitfest2a
gitfest3
gitfest4f
gitfest5
gitfest6
darkstar
zoology1
zoology2
zoology3
zoology4
zoology5
zoology6
zoology7
zoology8
zoology9
zoology10
zoology11
zoology12
zoology13
zoology14
zoology15
zoology16
afraidofmonsters
theend
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#3
So I messed with it a little since noone else wants to.
-Demos are gone (eg Rouste, The Room)
-AoM removed due to crap buginess
-Fixed Actual to move to Actual2
-Classic and Wolf L1M1 are now back to back
-Blackops is the start

blackops
vger
vger2alpha
toonrun1
toonrun3
mommamesa
osprey
incoming
zero
last
last4
shattered
murks
wired
sc_robination
sc_persia
crystal
crysta2
extension
extended
sc_activist
sc_activist3
crisis2
svencoop1
svencoop2
wolf3dlvl1
classic
rampage
richard_boderman
sectore_1
sectore_2
sectore_3
war
war3
intruder
infested
infested2
ragemap2012
ragemap2012_2
sc_psyko
abandoned
source_of_life_1
source_of_life_4
sc_heist
clockwork
sc_mazing
auspices
hostage
hostage2a
hostage2b
hplanet
grunts
grunts2
reco
-They_Hunger_Ep1
sc_another
aircontact
ub_iseki1
ub_iseki2
ub_nagoya_v2
ub_megaman
ub_megaman3
polar_rescue
sc_tetris1
sc_tetris6
beachxp
hellmouth
hellmouth2
powernode1
powernode3
labflee
yabma
zomlab
sc_caget
mans_answer_v1
farmhouse
sc_campfire
sc_evermore
sc_tropical_final
sc_tropical3_final
actual
actual2
tox_silo
tox_slug1
tox_xen1-1
tox_xen1-2
tox_xen3-1
tox_xen3-2
tox_xen3-3
tox_xen5
projectg1
projectg2
projectg3
projectg4
projectg5
projectg6
projectg7
projectg8
theend
projectgscrt1a
projectgscrt1b
sc_er
sc_er2
sc_fortress
etc
sc_etc2_9
sc_frostfire_beta1
sc_inbound
sc_mako
sc_opd
sewer_systematic_f1
sewer_systematic_f3
megamonstermassacre
shanghai
commap1
commap7
ultra_monster
sc_complex
desolation
sc_gosu
icestormx
bunker
sc_tombofdeath_v12-1
sc_tombofdeath_v12-6
deltareturn
nm_uspninjas
durga
nm_gruntwars_a
nm_gruntwars_d
nm_attackdefend
exhale1platinum
exhale6
cassault1
sc_royals1
sc_royals4
gmantowers
jailbreak
jailbreak2
zoology1
zoology2
zoology3
zoology4
zoology5
zoology6
zoology7
zoology8
zoology9
zoology10
zoology11
zoology12
zoology13
zoology14
zoology15
zoology16
leprechaun1
leprechaun3-2
kyper_kuutio
kyper_kuutio3
escape_series
escape_series_3e
sc_egypt
survivor1
survivor2extended
survivor3
survivor4ext
opr1a1
opr1a8
nightmare-c1
nightmare-c2
blackfacility
blackfacility2
nm_moria
phobia
sc_subwaytrain
sc_swars_installation
sc_swars_installation2
sc_warcoast
sc_waterworks
co1a
end
sence_1742_v3
rickshaw
osd_p01
osd_p02
osd_p03
osd_p04
osd_p05
osd_p06
osd_p07
osd_p08
osd_p09
osd_p10
case1
case9
tower1
tower5
sc_s28
infiltrate
undeath
why1
they29
craxnhax
craxnhax2
rhapsody_b1_1
rhapsody3_beta1
it_has_leaks
sc_cyberspy
bh1_l1
bh1_l2
re1
loz1_forest
loz2_tree
mystic_radar_v1
arcad_v1
arcad2_v1
arcad_2v1
never
bw
ioshockiron
jurassicpark
sc_propanic_part1
sc_marioland
nm_darkisland
nm_helmsdeep
reo1
psychic_agog_beta
svencooprpg
svencooprpg2
svencooprpg3
wrongworld
wrongworld2
sc_conspiracy
dreamstairs_v3
gearsofwar2
sc_castle
assaultmesa2
assaultmesa2-2
sc_spaceviking1
sc_spaceviking2
osp1
osp4
gitfest1a
gitfest2a
gitfest3
gitfest4f
gitfest5
gitfest6
darkstar
blackmesaepf
afrikakorps1
afrikakorps2
afrikakorps3
afrikakorps_bonus
[Image: pb2taiD.png]
[Image: DcmFLTC.jpg]
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#4
(11-18-2012, 04:59 AM)DJRogue.exe Wrote: So I messed with it a little since noone else wants to.
-Demos are gone (eg Rouste, The Room)
-AoM removed due to crap buginess
-Fixed Actual to move to Actual2
-Classic and Wolf L1M1 are now back to back
-Blackops is the start

blackops
vger

<long ass list of maps>

I like it!
BTW i don't think there is a start map anymore it will just choose a random map and in anyway the start map is the map where you start the server with not which is in the mapcycle first! <- extra info
All you weird European people can contact me over at CLICK HER NOAW if you really need me

Nothing to hide Nothing to fear!

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#5
[b][color=#FF0000]-------<<[BANNED MAPS]>>-------
sc_robination

you know this is my favorite map Angry
Reply
#6
(11-18-2012, 04:48 PM)aceskillers Wrote: [color=#FF0000]-------<<[BANNED MAPS]>>-------
sc_robination

you know this is my favorite map Angry

Sorry , but this map has a big bug , when all players got killed.

The mission won't be GAME OVER.

Also if we all got killed and we suddenly teleport to lab , the scientist won't appear and the ending door won't open and stuck forever.

So why I ban that map in banned list , that map has a fatality bug.

you can found sc_robination bug discuss page here :
http://forums.svencoop.com/showthread.php?t=40608
Reply
#7
(11-18-2012, 05:01 PM)._. Wrote:
(11-18-2012, 04:48 PM)aceskillers Wrote: [color=#FF0000]-------<<[BANNED MAPS]>>-------
sc_robination

you know this is my favorite map Angry

Sorry , but this map has a big bug , when all players got killed.

The mission won't be GAME OVER.

Also if we all got killed and we suddenly teleport to lab , the scientist won't appear and the ending door won't open and stuck forever.

So why I ban that map in banned list , that map has a fatality bug.

you can found sc_robination bug discuss page here :
http://forums.svencoop.com/showthread.php?t=40608

yeah it does have some bug in that map but is still fun to play Big Grin
Reply
#8
(11-19-2012, 07:29 AM)aceskillers Wrote:
(11-18-2012, 05:01 PM)._. Wrote:
(11-18-2012, 04:48 PM)aceskillers Wrote: [color=#FF0000]-------<<[BANNED MAPS]>>-------
sc_robination

you know this is my favorite map Angry

Sorry , but this map has a big bug , when all players got killed.

The mission won't be GAME OVER.

Also if we all got killed and we suddenly teleport to lab , the scientist won't appear and the ending door won't open and stuck forever.

So why I ban that map in banned list , that map has a fatality bug.

you can found sc_robination bug discuss page here :
http://forums.svencoop.com/showthread.php?t=40608

yeah it does have some bug in that map but is still fun to play Big Grin

Okay , unbanned it , but I hope developer can solve "game_zone_player" entity bug immediately.
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#9
time to test some of these mapcycles! Big Grin Big Grin
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#10
Can you move these maps?

{
escape_series
escape_series_3e

}-------> move to bottom of "sc_castle" , because the ending credit time is too long , people may rtv.

{
yabma
abandoned
last
last4
sc_reflux

}-------> move to upper of "sc_activist1" , I found these maps aren't good for newbies.

{
mommamesa
}-------> move to bottom of "bw" , same reason as escape_series , has long credit part , people may rtv in this time.

{
classic
}-------> move to upper of new "escape_series" , this also have credit time.
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